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GM: SUM2030 [SUSTAINABLE URBAN MOBILITY]: GLOBAL INNOVATION PROJECT  Lead and co-authored 120 page book, designed all information graphics as well as the process for this 12 months global innovation project. Researched and convened co-creation of 32 future-ready sustainable business opportunities to help GM prepare itself for redefining the relationship between people and mobility in the emerging megacities of 2030.

GM: SUM2030 [SUSTAINABLE URBAN MOBILITY]: GLOBAL INNOVATION PROJECT 

Lead and co-authored 120 page book, designed all information graphics as well as the process for this 12 months global innovation project. Researched and convened co-creation of 32 future-ready sustainable business opportunities to help GM prepare itself for redefining the relationship between people and mobility in the emerging megacities of 2030.

DISCOVERY CHANNEL: STORYTELLING
Wrote + directed 'upfront' + on-air content package (tri-lingual) for Discovery HD TV to drive South America affiliate sales.

PRINT MAGAZINE: STORYTELLING One of several articles I was asked to write for Print Magazine. This is one is entitled, “Mother Tongue”, the 1st US feature article exploring the international collaboration, genesis and  genius behind the the world's first Language museum located in São Paulo,  Brazil.

PRINT MAGAZINE: STORYTELLING

One of several articles I was asked to write for Print Magazine. This is one is entitled, “Mother Tongue”, the 1st US feature article exploring the international collaboration, genesis and  genius behind the the world's first Language museum located in São Paulo,  Brazil.

AMERICAN SCHOOL OF RIO: financial growth through educational innovation Conceived, promoted, created and implemented a community-focused design strategy and creation of discovery-based learning products + spaces resulting in increased enrollment and the 1st waiting list in 30 years.  

AMERICAN SCHOOL OF RIO: financial growth through educational innovation

Conceived, promoted, created and implemented a community-focused design strategy and creation of discovery-based learning products + spaces resulting in increased enrollment and the
1st waiting list in 30 years.  

TRIUMPH: ADVERTISING Created a single Brazilian Valentine’s Day Lingerie advertisingcampaign that led to other campaings for 12 new products. 

TRIUMPH: ADVERTISING

Created a single Brazilian Valentine’s Day Lingerie advertisingcampaign that led to other campaings for 12 new products. 

MILEHIGH: BRAND MANIFESTO + PACKAGING Led to contracts with premium retail buyers: Henry Bendel, Galleries Lafayette, and W Hotels to an unknown brand via a sophisticated unisex approach to sensuality.

MILEHIGH: BRAND MANIFESTO + PACKAGING

Led to contracts with premium retail buyers: Henry Bendel, Galleries Lafayette, and W Hotels to an unknown brand via a sophisticated unisex approach to sensuality.

JENNA JAMESON: BRAND REINVENTION: + DISRUPTING TABOOS Created new brand purchased by Playboy Enterprises 3 months after launch.

JENNA JAMESON: BRAND REINVENTION: + DISRUPTING TABOOS

Created new brand purchased by Playboy Enterprises 3 months after launch.

MOVIE MOBZ: BRAND CREATION + NAMING Created naming, brand, user interface, and promotion for the 1st social network that empowers moviegoers to determine what film they want to watch, on which screen, and at what time — launched at Cannes Film Festival.

MOVIE MOBZ: BRAND CREATION + NAMING

Created naming, brand, user interface, and promotion for the 1st social network that empowers moviegoers to determine what film they want to watch, on which screen, and at what time — launched at Cannes Film Festival.

PLAY LAB BRASIL®: DESIGN FOR LEARNING START-UP  Founder of educational design initiative developing products, content and spaces focused on discovery-based, multiple literacy and flipped-classroom learning. Creating 2-way learning experiences for students + teachers through  technologies like intuitive multi-touch-screens and analog learning products like the Discovery Learning System ® +  the MuseOn®. 

PLAY LAB BRASIL®: DESIGN FOR LEARNING START-UP 

Founder of educational design initiative developing products, content and spaces focused on discovery-based, multiple literacy and flipped-classroom learning. Creating 2-way learning experiences for students + teachers through  technologies like intuitive multi-touch-screens and analog learning products like the Discovery Learning System ® +  the MuseOn®.